Class Statistics

Hit die: d8

Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (religion), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex)

Skill points/level: 4 + Int modifier (x4 at 1st level)

Alignment: Any.

Starting gold: 3d4 x 10 gp

Level

Base Attack Bonus

Fort
Save

Ref
Save

Will
Save

AC
bonus

Special

1

+1

+2

+2

+0

+1

Defensive talent, bonus feat

2

+2

+3

+3

+0

+1

Uncanny dodge (Dex bonus to AC), bonus feat

3

+3

+3

+3

+1

+1

 

4

+4

+4

+4

+1

+1

Bonus feat

5

+5

+4

+4

+1

+1

Uncanny dodge (canít be flanked)

6

+6/+1

+5

+5

+2

+2

Bonus feat

7

+7/+2

+5

+5

+2

+2

 

8

+8/+3

+6

+6

+2

+2

Bonus feat

9

+9/+4

+6

+6

+3

+2

Uncanny dodge (+1 vs traps)

10

+10/+5

+7

+7

+3

+2

Bonus feat

11

+11/+6/+1

+7

+7

+3

+2

 

12

+12/+7/+2

+8

+8

+4

+3

Bonus feat

13

+13/+8/+3

+8

+8

+4

+3

Uncanny dodge (+2 vs traps)

14

+14/+9/+4

+9

+9

+4

+3

Bonus feat

15

+15/+10/+5

+9

+9

+5

+3

 

16

+16/+11/+6/+1

+10

+10

+5

+3

Uncanny dodge (+3 vs traps), bonus feat

17

+17/+12/+7/+2

+10

+10

+5

+3

 

18

+18/+13/+8/+3

+11

+11

+6

+4

Bonus feat

19

+19/+14/+9/+4

+11

+11

+6

+4

Uncanny dodge (+4 vs traps)

20

+20/+15/+10/+5

+12

+12

+6

+4

Bonus feat

Class Features

The following are class features of the martial artist.

Weapon and armor proficiency: The martial artist is proficient with all simple and martial weapons, and with exotic monk weapons (kama, nunchaku and siangham, or the halfling versions of these for Small-sized characters).  She is not proficient with any type of armor or shield.

Defensive talent: At 1st level, the martial artistís training allows her to dodge and parry blows almost without conscious effort. She adds her Wisdom bonus, if any, as a bonus to AC when not wearing armor or using a shield. The bonus is not lost even if the martial artist is flat-footed, stunned or loses her Dexterity bonus to AC (she does lose it if she is unconscious or immobilised).

AC bonus: As the martial artist gains levels, she also improves her knowledge of defensive fighting techniques. At 1st level she gains a +1 dodge bonus to AC when not wearing armor or using a shield, and this bonus increases by 1 every 6 levels thereafter (ie +2 at 6th level, +3 at 12th level, and so on). This bonus is lost whenever she loses her Dexterity bonus to AC.

Uncanny Dodge: Martial artists have the ability to react to danger with extraordinary speed. Starting at 2nd level, the martial artist retains her Dexterity bonus to AC if caught flat-footed or struck by an invisible attacker (which means she also retains her level-based AC bonus in these situations). At 5th level she can no longer be flanked, except by a rogue or martial artist 4 levels higher than her. At 9th level she gains a +1 bonus to her Reflex saves and a +1 dodge bonus to her AC against traps. At 13th level these bonuses increase to +2, at 16th level they increase to +3, and at 19th level they increase to +4.

Stunning Fist: A martial artist of 3rd level or higher can take the Stunning Fist feat, provided she has Improved (or Enhanced) Unarmed Strike. She does not otherwise have to meet the prerequisites for this feat.

Bonus feats: At first level, and every two levels thereafter, the martial artist gains a bonus feat. She can choose her bonus feats from the following:

The martial artist must still meet the usual prerequisites for any feats she takes. Her bonus feats only function when she is wearing light or no armour, if they are combat-related.

At the DMís option, martial arts-related feats in other sourcebooks can also be taken as bonus feats.

Martial Artist-Specific Feats

Flurry of Blows

You are trained in fast and furious unarmed combat techniques.

Prerequisites: Martial artist level 4th+, Improved (or Enhanced) Unarmed Strike.

Benefit: When taking the full attack action, you can make an extra unarmed attack at your base bonus. The extra attack and your normal attacks are at a Ė2 penalty, and you gain your normal Strength bonus to damage (if any) with all attacks. You must be unarmed or be using an exotic monk weapon to make use of the Flurry of Blows.

A flurry of blows does not stack with normal two-weapon fighting.

Improved Flurry

Your flurry of blows is devastating in its effect.

Prerequisites: Martial artist level 4th+, Improved (or Enhanced) Unarmed Strike, Flurry of Blows, base attack bonus +9.

Benefit: In addition to the standard single extra attack you get with a flurry of blows, you get a second extra attack with a further -5 penalty.

Improved flurry does not stack with Improved Two-Weapon Fighting.

Instinctive Shot

You are one with your bow, enabling you to make difficult shots as if they were routine.

Prerequisites: Martial artist level 6th+, Point-Blank Shot, Weapon Focus with chosen bow.

Benefit: Choose a type of bow (not a crossbow). When using a bow of that type, you can apply double your Wisdom bonus (if any) to negate attack penalties due to range. You do not gain an actual bonus to hit; if the doubled Wisdom modifier is greater than the range penalty, the excess is discarded.

Special: This feat may be taken multiple times. Its effects do not stack; each time the feat is taken, it affects a different type of bow.

Martial Finesse

You wield weapons with extraordinary grace and fluency.

Prerequisites: Martial artist level 4th+, Weapon Focus with chosen weapon.

Benefit: You can choose a melee weapon with which to gain the benefits of Weapon Finesse. Unlike Weapon Finesse, Martial Finesse can be taken with any weapon of your size category, or smaller ó thus a Medium-sized martial artist could, for example, take Martial Finesse with the longsword.

Special: A Medium-sized character can take Martial Finesse with the quarterstaff, shortspear, spiked chain or two-bladed sword, even though these are large weapons. A Small-sized character can take Martial Finesse with the halfspear. Other weapons may be added, at the DMís discretion.

This feat may be taken multiple times. Its effects do not stack; each time the feat is taken, it affects a different weapon.


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