Shadow Sniper

Requirements

Base Attack Bonus: +4.

Skills: Hide 8 ranks, Move Silently 5 ranks, Spot 5 ranks.

Feats: Far Shot, Point Blank Shot, Weapon Focus (bow or crossbow).

Other: Sneak attack or ranged sneak attack class ability.

Class Statistics

Hit Die: d6.

Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Innuendo (Wis), Intuit Direction (Wis), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis).

Skill Points/Level: 4 + Int modifier.

Level

Base Attack Bonus

Fort
Save

Ref
Save

Will
Save

Special

1

+0

+0

+2

+0

Sniper shot (1 range increment), ranged sneak attack +1d6, primary weapon +1

2

+1

+0

+3

+0

Safe poison use, concealment reduction 10%

3

+2

+1

+3

+1

Ranged sneak attack +2d6, hide in plain sight

4

+3

+1

+4

+1

Great sharpshooter

5

+3

+1

+4

+1

Sniper shot (2 range increments), ranged sneak attack +3d6, primary weapon +2

6

+4

+2

+5

+2

Chameleon, concealment reduction 20%

7

+5

+2

+5

+2

Ranged sneak attack +4d6

8

+6

+2

+6

+2

Shadow jump (80 ft)

9

+6

+3

+6

+3

Ranged sneak attack +5d6, primary weapon +3

10

+7

+3

+7

+3

Sniper shot (3 range increments), concealment reduction 30%

Special Abilities

All the following are class abilities of the shadow sniper.

Weapon and armour proficiency: The shadow sniper gains no additional proficiencies beyond what she already has.

Primary Weapon (Ex): At 1st level, the shadow sniper selects a type of bow or crossbow with which she has Weapon Focus to be her primary weapon. She gains a +1 competence bonus to attack rolls made with this weapon. At 5th level the competence bonus increases to +2, and at 9th level, to +3.

Ranged Sneak Attack (Ex): Any time the shadow sniper's target would be denied its Dexterity bonus to AC (whether it actually has a Dexterity bonus or not), the shadow sniper's ranged attack deals extra damage. The extra damage is +1d6 at 1st level, and +1d6 for every two levels after that. Should she score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks only count as sneak attacks within 30 feet, except if the shadow sniper makes use of her Sniper Shot ability (see below).

The shadow sniper can only sneak attack living creatures with discernible anatomies undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Additionally, any creature immune to critical hits is similarly immune to sneak attacks. The shadow sniper must also be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. She cannot sneak attack while striking at a creature with concealment, or by striking the limbs of a creature whose vitals are beyond reach.

If the shadow sniper gets ranged sneak attack damage from another source (such as rogue levels), the bonuses to damage stack.

Sniper Shot (Ex): The shadow sniper has the ability to target her enemies with deadly accuracy from range. If she spends at least 3 rounds studying a target within her primary weapon's first range increment, she can treat her next attack on that target as a sneak attack. She must still satisfy all the other requirements for a sneak attack (effectively, this ability lets the shadow sniper overcome the standard 30-foot range limitation on ranged sneak attacks with her primary weapon). Once the shadow sniper has completed the 3 rounds of study, she must make her ranged attack within the next 3 rounds to gain any benefit from this ability. If she fails to take out the target, 3 new rounds of study are required before she can attempt another sniper shot.

Studying a target is a full-round action that provokes attacks of opportunity. While studying a target, the shadow sniper also takes a 4 dodge penalty to AC for that round.

At 5th level, the shadow sniper can make a sniper shot on a target within two range increments with her primary weapon, and at 10th level, within three range increments. Making a precisely targeted attack at such distances is difficult, however. The shadow sniper loses 1 die of sneak attack damage for every range increment beyond the first at which she makes a sniper shot.

Poison Use (Ex): At 2nd level, the shadow sniper can use poison without any risk of poisoning herself.

Concealment Reduction (Ex): At 2nd level, the shadow sniper's miss chance against opponents with concealment drops by 10%, to a minimum of 0%. Thus her miss chance against an opponent with one-half concealment is 10% instead of 20%. This reduction becomes 20% at 6th level, and 30% at 10th level. An opponent with a 0% miss chance is no longer concealed.

Hide in Plain Sight (Su): At 3rd level, the shadow sniper can use the Hide skill even while being observed. As long as she is within 10 feet of some sort of shadow, the shadow sniper can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow. Hide in plain sight is a supernatural ability.

Great Sharpshooter (Ex): The most crowded city street or battlefield is an open book to a shadow sniper. At 4th level, she can ignore the first 4 points of cover bonus that her target has to AC, when using her primary weapon.

Chameleon (Su): At 6th level, the shadow sniper gains the supernatural ability to change her appearance at will, as if via the spell change self.

Shadow Jump (Su): At 8th level, the shadow sniper gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. The shadow sniper can jump up to a total of 80 feet each day in this way. She can split this among many jumps, but each one, no matter how small, counts as a 10-foot increment (thus a shadow sniper who jumps 75 feet cannot jump again until the next day). This is a supernatural ability.


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