The Mountain Spirit

Martial arts styles can be roughly classified as either “external” or “internal”. An external style is one that emphasises physical strength, speed and power. Such styles teach ways of defeating one’s opponents in battle, by direct application of skill at arms. An internal style, by contrast, is one that emphasises inner strength. Fighting techniques are important only to provide a focus for the martial artist’s training; more important is spiritual development, and learning how to control the flow of one’s internal energy, often known as ki. In a world where the supernatural is real, this translates naturally into mastery over the ways of magic.

The Mountain Spirit school of martial arts is an example of such an internal style. It requires not just fighting skill, but also knowledge of divine magic and philosophical training in the teachings of the Way; there are few who have the diverse range of talents necessary for complete mastery. While it isn’t as combat-oriented as some other martial arts styles might be, a practitioner who dedicates herself to learning its secrets can gain many exceptional abilities, including disabling attacks and healing powers. A greater adept, with divine aid behind her and with total control of ki at her fingertips, can be a worthy ally — or a deadly adversary.

Mountain Spirit Mastery

Prerequisites: Non-evil, non-chaotic alignment, Enhanced Unarmed Strike, Iron Will, Still Mind, ability to cast 3rd level divine spells, 9 ranks Knowledge (religion), 9 ranks Spellcraft.

Training Benefit: Once per day you can generate a soul ward, a supernatural ability granting you a +5 insight bonus to all saving throws. Activating the soul ward is a standard action, and it lasts for one round per level.

Social Benefit: As a diligent follower of the Way, you gain a +1 circumstance bonus to Diplomacy checks when dealing with non-evil, non-chaotic outsiders.

Mastery of the Mountain Spirit style is a prerequisite for taking the Mountain Spirit adept prestige class, detailed below.


Mountain Spirit adept

Prerequisites

Must have achieved mastery of the Mountain Spirit style.

Class Statistics

Hit Die: d8.

Class Skills: Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int).

Skill Points/Level: 4 + Int modifier.

Level

Base Attack Bonus

Fort
Save

Ref
Save

Will
Save


Special

Spells per Day

1

+0

+2

+2

+2

Ki strike (magic), Stunning Fist

 

2

+1

+3

+3

+3

 

+1 level of existing class

3

+2

+3

+3

+3

Restore ki

 

4

+3

+4

+4

+4

 

+1 level of existing class

5

+3

+4

+4

+4

Blinding strike

 

6

+4

+5

+5

+5

 

+1 level of existing class

7

+5

+5

+5

+5

Diamond soul

 

8

+6

+6

+6

+6

 

+1 level of existing class

9

+6

+6

+6

+6

Paralyzing strike

 

10

+7

+7

+7

+7

Grand mastery

+1 level of existing class

Special Abilities

Weapon and armour proficiency: The Mountain Spirit adept gains no weapon or armour proficiencies beyond what she already has.

Ki Strike (Su): The Mountain Spirit adept's unarmed attacks are treated as magic weapons for the purpose of bypassing damage reduction.

Stunning Fist (Ex): The Mountain Spirit adept gains this as a bonus feat, if she does not have it already.

Spells: At every other level starting from 2nd, the Mountain Spirit adept gains new spells per day as if she had gained a level in a previous divine spellcaster class. She does not, however, gain any other benefits of the other spellcasting class, such as turning undead, metamagic or item creation feats, and so on.

Restore ki (Su): At 3rd level, the Mountain Spirit adept can use her knowledge of ki to aid those whose flow of internal energy has been disrupted. This ability lets the adept remove daze, stunning, fatigue, exhaustion, paralyzation, blindness, deafness and hold effects from a subject whom she touches. She can do this up to once per class level per day. Each effect removed counts toward the limit on uses per day; for example, restoring sight and movement to a blinded, held character counts as two uses. The adept can use this ability to restore her own ki, even if paralyzed or held.

Blinding Strike (Ex): At 5rd level, the Mountain Spirit adept learns to use her stunning attacks to blind humanoid opponents. She must declare the use of this ability before making the attack. If her opponent fails its save against her stunning attack, it is then blinded for 1 round per class level of the adept, instead of being stunned. In addition to the obvious effects, blinded creatures suffer a 50% miss chance in combat (all opponents have full concealment), lose any Dexterity bonus to AC, grant a +2 bonus on attackers’ attack rolls, move at half-speed, and suffer a –4 penalty on most Strength- and Dexterity-based skills.

Diamond Soul (Su): At 7th level, the Mountain Spirit adept gains spell resistance equal to 20 plus her levels in this prestige class.

Paralyzing Strike (Ex): At 9th level, the Mountain Spirit adept learns to use her stunning attacks to paralyze humanoid opponents. She must declare the use of this ability before making the attack. If her opponent fails its save against her stunning attack, it is then paralyzed for 1d4 rounds, instead of being stunned. A paralyzed creature stands rigid and helpless, unable to move or act physically. Its effective Strength and Dexterity scores are 0, but it may take purely mental actions. The adept can only make a paralyzing strike up to three times per day, regardless of how many stunning attacks she can make.

Grand Mastery: A Mountain Spirit adept who reaches 10th level is a grand master of the school. She has gained such control over her ki that she has transcended her normal being. Her type changes to “outsider”, gaining her effective immunity from spells and effects that target humanoids such as charm person, and she gains DR 10/magic. Unlike true outsiders, the adept can still be brought back from the dead.


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