Defensive Feats II


Combat Reflexes [Tactics]

Base Mastery: 1. As per IH p.127.

Expanded Mastery: 2. As per IH p.127.

Expanded Mastery: 3. When an opponent attempts to use the Jump or Tumble skills to avoid provoking attacks of opportunity due to moving in your threatened area, you gain a +10 bonus on the opposed roll. Even if you fail the roll, you can still make an attack of opportunity at a -10 penalty.

Expanded Mastery: 4. As per IH p.127.

Expanded Mastery: 5. As per IH p.127.

Expanded Mastery: 6. You can make a trip attempt as an attack of opportunity. Your target doesnít get to trip you in return if your trip attempt fails.

Expanded Mastery: 7. As per IH p.127.

Expanded Mastery: 8. If you succeed in hitting with an attack of opportunity due to your targetís movement, they must end their movement for the round in that square.

Expanded Mastery: 9. You may make two attack rolls as part of an attack of opportunity, instead of one. Both your attacks are made at a -4 penalty. This uses up two of your allotted attacks of opportunity for the round.

Special: If you use the expanded mastery 2 feat together with this feat, the bonus applies only to the first attack roll.

Expanded Mastery: 10. If you make an attack of opportunity and hit, your target must make a Reflex save (DC 10 + 1/2 your level + your Strength modifier) or be stunned until the end of your next turn. Their turn ends immediately in the square where you hit them.


Mobility [Defense]

Base Mastery: 1. As per IH p.135.

Expanded Mastery: 2. You gain a further +2 active bonus to defense against attacks of opportunity due to movement, and a +2 bonus to opposed rolls to avoid being tripped, bull rushed or overrun.

Expanded Mastery: 3. As per IH p.135.

Expanded Mastery: 4. You gain a +10 bonus to Escape Artist checks to escape a grapple or pin.

Expanded Mastery: 5. If you provoke an attack of opportunity for moving and your foe misses, you may make a trip attack against them as an attack of opportunity. Your foe doesnít get to trip you in return if your trip attempt fails.

Special: The expanded mastery level 5 and 7 feats are both activated when an opponent misses you with an attack of opportunity. You can only use one feat at a time.

Expanded Mastery: 6. When you charge, you can carve a swathe through your enemies. If you succeed in dropping the target of your charge, you can continue moving to attack another opponent.

If you succeed in dropping your target, you can continue moving in the same direction as before. If this brings another opponent within reach, you can make an attack with the usual +2 bonus for charging. You can continue moving and attacking in this way until the limit on your movement is reached or you have attacked a total number of opponents equal to your Dexterity bonus (minimum 1). The maximum total distance you can move in the round is twice your speed, and all your movement for the round must still be in a straight line. All your attacks are made at your highest base attack bonus. If you use this ability, you take a -2 penalty to your defense from the moment that you drop your first target to the start of your next turn, stacking with the usual -2 penalty for charging.

Expanded Mastery: 7. As per IH p.135.

Expanded Mastery: 8. You gain a +20 bonus to Escape Artist checks to escape a grapple or pin. This stacks with the bonus from the expanded mastery level 4 feat.

Expanded Mastery: 9. Once per round, you may substitute the result of a Tumble check for your defense bonus against one attack. You may only use this ability if you have not lost your active bonus to defense against your opponent. You roll your Tumble check before your opponent rolls their attack.

Expanded Mastery: 10. Your blindingly fast movements leave your enemies in a daze, unable to keep up. If you provoke an attack of opportunity due to movement and your opponent misses, they must make a Reflex save (DC 10 + 1/2 your level + your Dexterity modifier) or lose all their actions, including any further attacks of opportunity, until the end of their next turn. You can only gain this benefit if you are not wearing heavy armour.


Last updated: 21 May 2006

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